Changelog
July 2026 — Comets, Keystones & the Deep Sun
A rare golden comet now blazes across the sky—much faster, much scarcer, and worth ×4 production for 75 seconds. Pure reflex: it cannot be doubled.
The Sun Store gains two galaxy-scoped sinks after your first Collapse: Solar Flare (adds production based on your world's depth) and Garden Choir (sings one verse per 25 worthy worlds). Both fade when the galaxy does, so every Collapse rebuilds a fuller Sun.
Every fourth tier now sets a one-buy ◈ Keystone into the world: cheaper research, stronger gathers, richer seeds, busier skies—a different kind of bonus each time.
Deep Solar Radiance also costs less to grow past level 150: the Sun's appetite eases as it ages.
All pacing changes were locked in by a rerun of the two-layer balance simulation.
July 2026 — The Codex Update
A new Codex tab: 24 achievements with Stardust rewards, the full Great Chain collection with fog of discovery, and world-class and trait collections.
Added a text-size setting in System. The HUD (Stellar Wind, gathering, and growth pace) moved into a cleaner stack beside your world.
Added an installable-app prompt, stronger save protection, and automatic crash recovery that saves your progress the instant anything goes wrong. Also included leaderboard hardening and name moderation.
June 2026 — Foundations
The full launch build: 34 tiers, seeding and Genesis, Sun & Homeworld upgrades, Galactic Collapse and Dark Matter, traits, Wonders, momentum gathering, comets and dust-lane sales, offline growth, the Garden, leaderboards with server-side validation, and PWA installation with offline play.